Captain Adam Reinhardt


Captain Adam Reinhardt
Captain Reinhardt - CS Historical Research Division

Captain Adam Reinhardt has a rare position in the Coalition States government. He is a minor Psionic who actually helps the Coalition search out their past. Part of a secretive organization within the CS hierarchy, he has found what his superiors feel was obviously his destiny. With an eye for detail and an uncanny ability to correctly figure out historical events, Reinhardt is a trusted and valued member of the CS Historical Research Division. But Adam Reihardt has a secret past that would threaten his very existence if discovered by his Coalition peers.

From the dawn of time, one man has watched mankind's stuggles and triumphs. He has been both a hero and a scoundrel. Adam Reinhardt is that man. Well over 5000 years have passed since his birth, for he is immortal. Those who know of the Immortals have heard his true name mentioned in myths and in legends. He was believed to have finally perished during the Coming of the Rifts. But they are wrong.

Methos lives.

After surviving the Coming of the Rifts, Methos drifted across the North American continent from his Seacouver home, looking for some last bastion of civilization. The early years were a horror that Methos refuses to speak of to this day, bringing to mind his days as one of the Four Horsemen in ancient times. As always, he did whatever was needed to survive.

After spending several centuries wandering the continent surveying the lack of civilization, Methos grew weary of surviving day-to-day and used his considerable talents to find a way into a position in the Coalition States Military. His intelligence and knowledge led to a transfer to the fledgling CS Historical Research Division, where he has established himself as one of the most respected members of the classified organization.

His position in the CS has accomplished his lifelong goal. Safely living in the secure comforts of Chi-Town, he is protected from other Immortals coming for his head. He will stay alive so long as he can stay in Chi-Town. Eventually he will have to leave the CS military because they will notice he isn't aging, but he has a home for many years to come.

Captain Adam Reinhardt
Coaltion States Historical Research Division
Name: Adam Reinhardt
Real Name: Methos
Alignment: Unprincipled
Attributes: I.Q. 23, M.A. 21, M.E. 19, P.S. 17, P.P. 19, P.E. 19 P.B. 12, Spd 18
Hit Points: 175
S.D.C: 375
Size: 6 feet tall; 185 lbs.
Age: 32 according to CS records (actual age is in excess of 5000 years)
P.P.E.: 275
I.S.P.: 160
Disposition: As Adam Reinhardt, he prefers to maintain a low-profile, keeping to himself what he really thinks of the Coalition's policies toward non-humans and the supernatural. He is known to his superiors to have an unusual eye for detail, often finding historical facts missed by his peers. Methos is not a fool and sees his post within the CS as the perfect cover to stay alive.
Experience Level: 20th Level Scholar (PFRPG)
Magic Knowledge: Only the basic lore, legends, and myths
Psionic Powers: Methos has the minor psionic powers of Speed Reading (2 ISP) and Total Recall (2 ISP); He also has the Super-Psi power of Mind Block Auto-Defense
Combat Skills: Hand to Hand: Expert; W.P. Sword; W.P. Energy Pistol
Attacks per Melee: Nine hand to hand attacks
Bonuses: +4 strike, +7 Parry, +4 Dodge, +4 Roll
Weapon Proficiencies: W.P. Sword; W.P. Energy Pistol
Weapons of Note:

Armor: CA-3 Light Dead Boy Psi-Stalker Armor
Skills of note: Basic Math: 98%; Languages - Latin, English, German, French, Spanish, Dragonese, Italian, Euro, Japanese, Russian among others : 98%; Literacy - Latin, English, Euro, German, Italian, French, Russian, Spanish: 98%; Literacy - Japanese, Dragonese: 80%; Writing: 80%; Detect Ambush: 90%; Forgery: 98%; Pick Locks: 85%; Horsemanship - Knight; First Aid: 98%; Holistic Medicine: 70%; Camouflage: 90%; Military Etiquette: 98%; Surveillance: 70%; Athletics; Prowl: 65%; Swimming: 98%; Streetwise: 98%; Anthropology: 90%; Archaeology: 95%; Math Advanced: 90%; Astonomy and Navigation: 98%; Ancient History: 95%; Lore - Demons and Monsters: 98%; Lore - Immortals: 98%; Lore - Magic: 98%; Lore - Religion: 65%; Disguise:90%
Natural Abilities: Immortality
  • Bio-Regeneration: regain 2d6 HP/SDC per minute (four melees). Arms and legs do not regenerate.
  • Recognize and Sense Other Immortals. Range: 300 feet
  • Sense Ley Lines. 70% ; Range: Two miles
  • Hard to kill - can only die by having his head severed. The Quickening. An immortal gives up his/her Quickening when he/she is decapitated. That immortal's Quickening goes to the closest immortal present. The recipient of the Quickening gains all of the fallen one's O.C.C. skills at a first level proficiency and their P.P.E., along with 10% of the fallen one's experience points as an immortal. The Quickening will cause a mini-ley line storm, doing damage to inanimate objects within a 300' radius. If no immortal is present, then the power and knowledge of the slain immortal are lost.
Description: A normal human male of medium build with short, dark hair and angular features. Due to the secretive nature of his work, he does not have the IC bar code or implant (a good thing because the implant would be rejected by his Immortal body)


Back to Main


This page hosted by
Get your own Free Home Page