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During Lord Karza's rise to power over the Invid, he developed the four-armed Invid Stormtrooper. A devastating blend of power, speed, and firepower, the Stormtrooper proved to be the ultimate weapon of the Invid. It's limited numbers, however, keep the Invid from simply overwhelming the other civilizations of Rifts Earth.
Stormtroopers are usually found commanding groups of lower-level Invid. Squads of four to six Stormtroopers can be found working together during special missions deep within enemy territory.
Invid Stormtrooper
*The sensor eye is the most vulnerable area of the Invid mecha. Destruction of the sensor eye will kill/destroy the mecha and it's pilot. It is a small shielded area and requires a "called shot" at -3 to hit.
**Destroying the Main Body will shut down the mecha.
Speed:
Weapon Systems:
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Vehicle Type: Elite Combat Unit
Crew: One -- genetically enhanced Stage Five Invid
M.D.C. by Location:
Hand/Claw (4): 100
Forearm/Shields (4): 200
Forearm Plasma Cannons (4):80
Upper arms/Mini-Missile Launchers (4):150
Legs & feet (2): 200
Rear Thruster (1): 75
Sensor Eye* (1): 50
Main Body**: 350
Reinforced Pilot's Compartment: 100
Height: 19 feet (5.8 m)
Width: 15 feet (4.6 m)
Length: 15 feet (4.6 m)
Weight: 16 tons
Cargo: Can phyically carry up to eight tons
Primary Purpose: Assault
Secondary Purpose: Defoliation
Range: 4000 ft (1200 m)
Mega-Damage: 1d6x10 per dual blast
Rate of Fire: Equal to Hand to Hand Attacks
Payload: Unlimited
Primary Purpose: Assault
Secondary Purpose: Anti-Aircraft
Missile Type: Standard mini-missile types are available
Range: Varies with missile type -- usually one mile
Mega-Damage: Varies with missile type
Rate of Fire: One at a time or in volleys of two, four, eight, twelve, or all sixteen
Attacks Per Melee: Eight
Hand to Hand Bonuses: +3 to strike; +5 to parry; +3 dodge on the ground; +6 to dodge in flight
Punch/Claw: 4d6 M.D.
Power Punch/Claw: 1d4x10 M.D. (counts as two attacks)
Body Block/Ram: 6d6 M.D. (counts as two attacks)
Kick/Stomp: 2d6 M.D.
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